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AhriSquare
Ahri

Abilities

EssenceTheft
Essence Theft

(Innate): Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.


OrbofDeception
Orb of Deception

(Active): Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back.

  • Cooldown: 7 seconds
  • Range: 880

Cost: 60 / 65 / 70 / 75 / 80 mana

Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)

True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)

Fox-Fire
Fox-Fire

(Active): Ahri releases three fox-fires to surround her. After a short delay they will attack nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target deal 50% damage.

  • Cost: 60 mana
  • Range: 800

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Magic Damage Per Fire: 40 / 70 / 100 / 130 / 160 (+0.38 per ability power)

Maximum Damage to the Same Target: 80 / 140 / 200 / 260 / 320 (+0.76 per ability power)

Maximum Damage: 120 / 210 / 300 / 390 / 480 (+1.14 per ability power)

Charm
Charm

(Active): Ahri blows a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, causing them to walk harmlessly towards her, while being slowed by 50% for the duration.

  • Cooldown: 12 seconds
  • Range: 975

Cost: 50 / 65 / 80 / 95 / 110 mana

Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)

Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

SpiritRush
Spirit Rush

(Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to 3 nearby enemies, prioritizing champions. Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.

  • Cost: 100 mana
  • Range: 450

Cooldown: 80 / 70 / 60 seconds

Magic Damage Per Bolt: 100 / 140 / 180 (+0.3 per ability power)

Max Magic Damage to the Same Target: 300 / 420 / 540 (+0.9 per ability power)

Max Magic Damage: 900 / 1260 / 1620 (+2.7 per ability power)

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